Analysis of dark patterns in League of Legends and Star Wars:Battlefront II with the usage of Loot Boxes
The following analysis was done originally as an assignment for the Introduction to Game Research course at University of Gothenburg, first section fall 2019. The Darkness of a game design and its consequences revealed: Analysis of dark patterns in League of Legends and Star Wars:Battlefront II with the usage of Loot Boxes In some video games there are practices that are ethically questionable, which makes them go against what the player expects from the games. These practices of going against the player are called Dark Patters (Staffan Björk) . As they are ethically questionable, I think it is good to identify (reveal) some of these patterns in games, which are currently very much played, and also reveal their current consequences. In specific, my analysis is going to consist in how League of Legends (RIOT games, 2009) and Star Wars: Battlefront II (Electronic Arts, 2017) have some characteristis that could mean that they are ussing the Grinding , M...