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Game Dev Portfolio

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Following are some of the projects that I did or that I was involved. Space First Person:  As a school project made with great people and talented designers, this is a first person game based on exploration of the International Space Station. The development was entirelly made in Unreal Engine 4.  You can learn mode here BattleZone: all in C++ and OpenGl This project was full of design decisions for the development of a game engine for the clasic Battle Zone game in a 3D environment. Battle Zone has mechanics that involves the player and the behavior of the enemies in an apparently endless scene. Furthermore, the original Battle Zone was consider a vehicle simulation game and one of the first using ”tank controls” for that genre, with vector graphics for describing the game world.Therefore, the main goal of the engine had to focus on simulation inside a tank represented in vector graphics. With those two goals in mind the development of the engine was divided in three phases:...