Facts that you should know for Computer Graphics




  1. If you know what is BRDF stop, you know enough.
  2. SuperSampling means that it uses many samples to rasterize a pixel.
  3. When using Ray Tracing, usually you have a Shadow Cache
  4. Bump Mapping: Store Normals in a texture, basicaly false normals of a surface that is completly flat but with light it will appear that it is a bumping surface.
  5. Everything is divided in triangles once in the graphics card.
  6. The standard pipeline in grpahics card is divided in: Application, Geometry and Rasterization.
  7. If you learned openGl until 2015 and never checked for an update probably you do not know openGl anymore :c .
  8. Probably point 3 is gonna change in some months, so instead of Rasterization you will have Ray Tracing.
  9. A vertex shader runs three times per triangle.
  10. if 2 and 6 are true then a line ..
  11.  never use pure montecarlo for Raytracing.
  12. You should know what Russian Rouele is ....
  13.  Linear Algebra is mandatory
  14. TRS of course !
  15. You will have a pixelated shadow if you are using a low resolution Shadow Map technique.
  16. React Js is easier than OpenGl , who knows state now ?
  17. Texture Filtering two main techniques are Magnification and Minification.
  18. Quaternions are actually used in video games because of Computer Graphics.
  19. Unit quaternions help us describe a rotation with an axis and an angle.
  20. Z-Buffer Algorithm ....
  21. DDA Algorithm
  22. Why Maya, why Nuke, and why Unity.
  23. Should Gamma Correction exists ?
  24. That Mipmapping is being used and you just forgot.
  25. Billboards are the new Sprites baby.
  26. I also did Sprites in a game.
  27. Separating Area Theorem
  28. the 27 initials are the same as the SAT
  29. You probably like Direct3D
  30. You just forgot the Blending Equation.
  31. Here it is for you: c=a*cs + (1-a)cd
  32. So you might understand that alfa represents the ophacity.
  33. Smooth Dialetic Materials and Smooth Metal as smoth jazz exist...lol

Comments

Popular posts from this blog

Analysis of dark patterns in League of Legends and Star Wars:Battlefront II with the usage of Loot Boxes

Kerstin's Fate developer diary

Exploring LLMs with Ollama and Llama3