Analysis of dark patterns in League of Legends and Star Wars:Battlefront II with the usage of Loot Boxes
The following analysis was done originally as an assignment for the Introduction to Game Research course at University of Gothenburg, first section fall 2019.
The Darkness of a game design and its consequences revealed:
Analysis of dark patterns in League of Legends and Star Wars:Battlefront II with the usage of Loot Boxes
In some video games there are
practices that are ethically questionable, which makes them go against what the
player expects from the games. These practices of going against the player are
called Dark Patters (Staffan Björk) . As they are
ethically questionable, I think it is good to identify (reveal) some of these
patterns in games, which are currently very much played, and also reveal their
current consequences. In specific, my analysis is going to consist in how
League of Legends (RIOT games, 2009) and Star Wars:
Battlefront II (Electronic Arts, 2017) have some
characteristis that could mean that they are ussing the Grinding, Monetized Rivalries and Pay to Skip dark patterns (Staffan Björk) . It is worth to
mention that capabilities like purchaising characer customes and skins are not
consider, in this analysis, as dark patterns since they are purelly optional
and does not affect the way the game is intended to play. Furthermore, because
both games share the controversial feature called Loot Boxes, I am going to
discuss further into that as consecuences of the using of the previously
mentioned dark patterns.
Dark in League of Legends
League of legends is a game
that consists in two teams playing, as champion characters, against each other
in diferent possible modes, which the most popular is called “SUMMONER’S RIFT” (Game Info, n.d.) , with different
rules but same mechanics: clic or aim:select where the character is
going to move; attack: when a character is near an enemy it starts to
attack with its particular abilities; kill: when a character is attacked
it could die and retrieve gold,in gameplay currency, to the player who killed
it; get gold: once an enemy is killed, player gets more in gameplay
currency; and upgrade: with in game currency players can upgrade its
character(chapion) so it would increase its abilities. Furthermore, the game
have a virtual economy with two types of currency, which are not part of the
gameplay currency: Blue essence(BE), which can increase while playing; and Riot
Points(RP), which can be added by using real money(dollars, kronas, euros, etc) (Game Info, n.d.) .
Moreover, in order to have
new skills, get into higer ranks , and have the chance to use(unlock) better skilled champios players need to buy
Experience Boosts(enable players to exange currency to more experience
points), Rune Pages(game element that
enables the players to customize skills) and Champios (Pickard, 2019) , which can be
interpreted as examples of Pay to Skip and Grinding. Pay
to Skip is a pattern in which
players must pay in order to make a progress in the game and Griding
is the pattern that make players to "performing repetitive and tedious tasks in order to make progress in a game" (Staffan Björk) . These two patterns
can be identified in League of Legends since players must play many times in
order to increase the BE currency so they could
unlock Champios or get more Rune Pages, yet they could use real money in
exchange of RP so that they could skyp the play time to get Champions and Rune
Pages.
Dark in Battlefront II
On the other hand, Star Wars:
Battlefront II(SWBFII) is a first person shooter game with an online play mode,
which is the most popular feature, nontheless it is very controversial since it
has loot boxes for online gaming (GameSpot, 2017) . Its mechanics (Sicart, 2008) are shoot:
shoot an enemy to generate damage; sneak out: slip away from enemies; use
star card: upgrade on character’s abilities such as weapons capabilities,
tempral use of weapons, use of jetpack, etc; change weapon: a player can change
the weapon that its character is using. The star cards are divided in two types:
bust cards, which enhance stats like expertice, health, and damage, and ability
cards, which give the player weapons and artillery objects like granates (GameSpot, 2017) . Likewise, the
weapons that a player can use on the game have four different performance
features: Cooling Power, Range, Rate of Fire and Damage, which means that if a
player happens to have a great performanced wepon, he could kill easily another
characer with a low performed weapon (GameSpot, 2017) . As a result,
players can kill more characters, in a game match, with better equipment(star
cards) and a high performance weapon.
In order to a player to use
use a high performance weapon the player must complete several goals in the
game by playing various matches (How to unlock new weapons? SW Battlefront 2
Guide, n.d.) ,
and to get more star cards the players had to buy loot boxes, in the early days
that the game was published (Gilbert, 2018) . A weapon, in
SWBFII, is unluckable by completing goals related to kills on te game, which
means that the more performance a weapons has, the more kills the player should
have, therefore repeating the action in various matches untill completing the
required goal. By completing the number of deaths required the game resembles Grinding.
Furthermore, back when the
game was first released, if a player wanted to have more star cards , he could
buy Loot Boxes which are extremely controversial(datailed in 3) or by using
Krafting points. Kafting points is one of the SWBFII’s currency which can be
owned by playing the compaing mode and playing matches (GameSpot, 2017) , which again
resembles Grinding by repeting the same gameplay. In the case of
Loot Boxes, they are pacakges with random items , generally three items inside
them, which could contain Star Cards with different skill upgrades, so if a
player bough a box that contains a very good Star Card, with great upgrades,in
the early life of SWBFII, then this beahavior could be described as “Pay to
Win” (Moshirnia, 2019) , which is clasified
as Monetized Rivalries pattern, so it created a great controversy
and the start of a debate about weather or not to consider loot boxes as
gambling since the players could obtain great star cards as well as really bad
ones which can caouse remorse (Hruska, 2017) . It is worth to
mention that this behavior was so controversial, so EA and DICE had to change
several times the Loot Boxes feature (Workman, 2018) .
Are Loot Boxes bad for players and should
they be legal ?
While
it is true that several features of the aforementioned games belong to the
category of dark patterns, Loot Boxes have caused a lot of controversy
nowadays. Loot Boxes are a topic of discussion because they are consider a form
of gambling, arrise the concern that children are expose to gamling, and
various countries started to ban them.
Loot Boses are consider gambling because they have
unsertain results and provoque delivery behaviors to its players (Moshirnia, 2019) . Loot Boxes rely on
the Skinner Box principle, which is that “the unsertain but tantalizingly close
reward enlist constant attempts”( Moshirnia, 2019). Which, according to
Moshirnia, make loot box purchasers act like apthological gamblers since they
present an initial rush when they are opening a loot box , “and then a wage of
regret and shame”( Moshirnia, 2019). Also, this behavior is well known by
developers, because they create expectation animations and music(Child
Commision, 2019). However, legally they are not considered gambling in many
countries as there are deffinition issues, as Moshirna noted:
“Loot boxes are unlikely to meet the legal
requirements of gambling on account of two factors: usersare guaranteed to
receive at least one item and all items offered have not tangible value”(
Moshirnia, 2019).
Furthermore, the fact that loot boxes are considered as
gambling, arrice the concern to protect underage customers who could spend
thousands of dollars to gain a desire item(Moshirnia, 2019). According to the
Children’s Commisioner for England, some childen expend over 300 british pounds
in microtransactions each year in online games because of social preasure and
inluece from famous Youtubers. And some games that promote microtransactions
use loot boxes which lack guaranteed reward that can leave children with the
feeling of having wasted their money(Children’s Commisioner, 2019).
As a consequence of similar points as the ones
mentioned earlier, many countries started banning loot boxes. For example Belgium
and Netherlands banned loot boxes for vieogames, because they are consider as
gambling (Arif, 2018) . Furthermore,
Children’s Commissioner for England is asking for chaging the english gambling
law so that loot boxes can be considered as a way of gambling because of recent
reports(Children’s Commisioner, 2019) which reveals children’s gambling fears.
Conclusion
Some video games have features that resemble to dark
patterns in their design which lead to a bad user experience. An example of
these are loot boxes which are very controversial since they can be seen as
gambling. However, the problem of this view is that children is exposed to
games with loot boxes, which rise concern to certain orzanizations as the
Children’s Commissionerof England. Therefore, some countries have banned the
use of loot boxes in video games.
References
Arif,
S. (2018, April 25). Belgium Joins the Netherlands in Ruling That Declares
Some Loot Boxes Illegal. Retrieved from IGN Nordic:
https://nordic.ign.com/counter-strike-global-offensive/13945/news/belgium-joins-the-netherlands-in-ruling-that-declares-some-loot-boxes-illegal
children's
commissioner for England. (2019). Gaming the System. London: Revealing
Reality.
Electronic Arts.
(2017). Star Wars: Battle Front II.
Game Info. (n.d.). Retrieved from League of Legends:
https://na.leagueoflegends.com/en/game-info/
Gameplay Design
Patterns. (n.d.). Retrieved from
Category:Patterns:
http://virt10.itu.chalmers.se/index.php?title=Category:Patterns&pageuntil=First-Person+Views#mw-pages
GameSpot. (2017,
November 23). Star Wars Battlefront 2's Loot Box Controversy Explained.
Retrieved from Youtube: https://www.youtube.com/watch?v=nVn89eFMh6Q
Gilbert, B. (2018,
March 16). The latest major 'Star Wars' game finally dropped its most
controversial aspect — but it may be too late. Retrieved from Busines
Insider: https://www.businessinsider.com/star-wars-battlefront-2-drops-loot-boxes-2018-3?r=US&IR=T
How to unlock new
weapons? SW Battlefront 2 Guide.
(n.d.). Retrieved from GamePressure.com: https://guides.gamepressure.com/star_wars_battlefront_2/guide.asp?ID=42451
Hruska, J. (2017,
November 27). Battlefront II Loot Crates Declared Gambling, Investigated in
Hawaii. Retrieved from Extreme Tech:
https://www.extremetech.com/gaming/259503-battlefront-ii-loot-crates-declared-gambling-belgium-attacked-hawaii
Moshirnia, A. (2019).
Precious and Worthless: A Comparative Perspective on Loot Boxes and Gambling. Minnesota
Journal of Law, Science & Technology.
Pickard, J. (2019,
January 23). League of Legends: How to get more rune pages. Retrieved
from Metabomb:
https://www.metabomb.net/leagueoflegends/gameplay-guides/league-of-legends-how-to-get-rune-pages-guide-2
Porter, M. (2017,
Decemer 29). League of Legends: the best and worst champions right now...
which champs have the highest win rate, and which ones are banned the most in
ranked? Retrieved from Mail Online:
https://www.dailymail.co.uk/sport/esports/article-5220621/Best-LoL-champions-highest-win-rate-banned.html
RIOT games. (2009).
League Of Legends.
Riot Points. (n.d.). Retrieved from League of Legends Wiki:
https://leagueoflegends.fandom.com/wiki/Riot_Points
Sicart. (2008,
December). Defining Game Mechanics. Retrieved from Game Studies:
http://gamestudies.org/0802/articles/sicart
Staffan Björk, J. P.
(n.d.). Dark Patterns in the Design of Games. Retrieved from
http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf
Workman, R. (2018,
February 8). Star Wars: Battlefront II Players Apparently Getting Free
Crates From EA DICE. Retrieved from comicbook:
https://comicbook.com/gaming/2018/02/09/star-wars-battlefront-ii-free-loot-boxes/
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