Introduccion a la arquitectura de juegos de video / Introduction to Game Engines architecture
This post is in English and Spanish as the conference I participated in was in Spanish as it was organized in Ecuador.
Spanish
Hace unos meses tuve la oportunidad de dar una charla sobre la arquitectura de juegos de video , ejemplos y temas importantes para el desarrollo de juegos de videdo. Cabe mencionar que me enfoque en temas que siento que son mas importantes para ingenieros que quieren adentrarse en el mundo de los juegos de video, pues para mi punto de vista enfocar en graficas, fisicas y animaciones puede caer en temas de arte pues los autores generalmente muestran ejemplos de meshes y esqueletos en motores de jeugos. Entonces enfoque mi charla en temas como AI, Networking, y la base de los motores.
Entonces para gente que sepa de ciencias computacionales se les haria mas divertido entender los juegos de video.
English
A few months ago I had the opportunity to give a talk on video game architecture, examples, and important topics for video game development. It is worth mentioning that I focus on topics that I feel are more important for engineers who want to enter the world of video games, because from my point of view, focusing on graphics, physics and animations can fall into art topics since authors generally show examples of meshes and skeletons in game engines. So I focus my talk on topics like AI, Networking, and the basis of engines.
So for people who know computer science it would be more fun to understand video games.
* abrelo en Youtube / open this link on Youtube
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