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Showing posts with the label design

Real Time Item Usage Gameplay Style

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 Real Time Item Usage Gameplay Style This page describes a definition of gamplay style and the new RTIU gameplay style  originally presented as an assignment of the Gameplay Design class at the University of Gothenburg. Designing for a Gameplay style A gameplay style is sometimes described as a genre classification, which is something too general to describe a type of game (Mitchell, 2012), however for this paper we have been told to concentrate on something more specific that defines a style. Nevertheless, one could get so specific and end describing a gameplay design pattern. Therefore, I decided to introduce the GNS model (Edwards, n.d.) in a definition of gameplay style, not only to enrich the complexity of gameplay styles, but also to be specific on individual aspects that players may focus when playing in a gameplay style. Gameplay Style Definition of the gameplay style In this section a definition for gameplay style is described, and followed by its reasons, since it is...

Space Exploration: A game design project

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 Space Explroation This was a game created with great people(Zeyang Zhang, Simeng Wang, Xinshu Li, and Fausto Zamora Arias), all from different backgrounds but with the same pasion about interaction and game design. What was about ?  Mainly a first-person view 3D game in which the player can feel as astronauts, and is given two tasks, which were made  so the player would study his/her auditory and visual reaction time to repair the International Space Station. During the spacewalk players will need to find their way to the task points and the terminal.  Design  The base ideas of the design were to let the player learn something(using a quantitive self approach) an then we based our foundation ideas with the MDA framework. Learning Outcomes:  Showing the player insights about cognitive scicology principles and how to reaction on space. In specific, the player would understand the reaction time and how that affects astronauts. Mechanics: The mechanics for the...

Cross The River With Boxes

PORTFOLIO this link  https://fizagameengines.blogspot.com/2019/11/game-dev-portafolio.html   The present page shows the development of a game made for the Bonfire Jam 2020. Cross The River With Boxes is a Puzzle first-person shooter in which the primary mechanic is to cross the river using a gravitational pistol to move boxes of different sizes. Also, this is the first game that I  developed in Unreal Engine 4. You can check it out here:  https://ivanzamoraarias.itch.io/crosstheriverwithboxes Design Mechanics : Jump, Move and Aim. Shoot a gravitational laser bean.(For more information follow this tutorial  https://www.youtube.com/watch?v=aiX_P4V58hg&t=127s ) Move Boxes with the laser Stack the boxes. Arrange the boxes Feelings : Frustration The feeling of drawing in the water Dynamics : By moving the boxes with the gravitational pistol the player would be able to cross the river. In order to use the gravitational pistol the player must aim and be near a box ...