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Kerstin's Fate developer diary

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Kertin's Fate developer diary Kertin's Fate Design: Kertin's Fate is a platform game directed and writed by Ivan Zamora, as part of Yao's Story games. The gameplay design for the game is based on the GNS model. Although GNS is based on role gaming, I decided to use the modes concept to direct design goals. The goal by ussing GNS is to "Focus on a gamism experience while narrating the game". Whit this goal, the game is not intended to advocate for simulationism, however things would change during testing. Moreover, for general gameplay I decided to stick with some common gameplay patterns. The game is designed by the following game play design patterns: Value of effort Luck Revoke Roles Character Levels Critical Failure Critical Success Items Gameplay Mastery  Time Limits On the other hand, to design character development I divided the experience according to the MDA framework, focusing mechanics as methods/actions. Mechanics: Jump/ double jump Sword attack Att...