Real Time Item Usage Gameplay Style

Real Time Item Usage Gameplay Style This page describes a definition of gamplay style and the new RTIU gameplay style originally presented as an assignment of the Gameplay Design class at the University of Gothenburg. Designing for a Gameplay style A gameplay style is sometimes described as a genre classification, which is something too general to describe a type of game (Mitchell, 2012), however for this paper we have been told to concentrate on something more specific that defines a style. Nevertheless, one could get so specific and end describing a gameplay design pattern. Therefore, I decided to introduce the GNS model (Edwards, n.d.) in a definition of gameplay style, not only to enrich the complexity of gameplay styles, but also to be specific on individual aspects that players may focus when playing in a gameplay style. Gameplay Style Definition of the gameplay style In this section a definition for gameplay style is described, and followed by its reasons, since it is...